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Jidong Mei

YBot65 JointsGPU Skinning
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(01)

About

我做角色动画里偏技术的那一半——从绑定与关键帧,到 Motion Matching、动作重定向与物理,再把这些系统做成能在引擎和浏览器里实时运行的东西。让角色动得可信,也动得好看。

Based in
Hong Kong
Research
The University of Hong Kong
Computer Graphics · Character Animation
Focus
Motion Matching · Retargeting
Physics
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Projects

(03)

Capabilities

Character
Animation

  • 绑定 · AutoRig Pro
  • 关键帧动画
  • 动作重定向
  • 动捕数据清理

Runtime
Animation

  • Motion Matching
  • 姿势过渡与混合
  • 风格化行走 · 100STYLE
  • 异步动画生成

Simulation

  • PBD 刚体 / 球体
  • 接触与方向纠偏
  • Hermite 轨迹过渡
  • 出手速度求解

Realtime &
Tools

  • C++ · WebAssembly
  • WebGL2 · three.js · GLSL
  • Blender
  • GPU 蒙皮 · 本页 Hero
(04)

Research

2025

MotionPersona: Real-Time Locomotion Control across Personas, Bodies, and Styles

Mingyi Shi, Wei Liu, Jidong Mei, Wangpok Tse, Rui Chen, Xuelin Chen, Taku Komura

2024

SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generation

Wenjia Wang, Liang Pan, Zhiyang Dou, Jidong Mei, Zhouyingcheng Liao, Yuke Lou, Yifan Wu, Lei Yang, Jingbo Wang, Taku Komura

(05)

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